Kallamo
Roleplay

Roleplay with a Narrative State.

Turn any workspace into a story you play. Pick your character, set the scene, and a clock keeps time on your world’s own calendar. After each reply, the scene, the time, inventories, resources and relationships are updated, and each character keeps only what reached them.

Download and playRead the guide
Story time

Time passes by what the turn did.

When the story doesn’t say how long something took, the clock moves by the kind of action. Time written in the story always wins.

MicroA line of dialogue, a blow, a quick look around.
LocalCrossing the same street, tending a wound, searching a room.
TransitGetting across town, a crowd, setting up camp.
MacroForging, studying, resting, travelling to the next city.
TimeskipDays to years. Over a week only when the story says so.

These are the defaults. Every world can change them in Worldbuild › Rules.

Rules

Your world sets the rules. The story follows them.

Rules live in Worldbuild and travel with the world when you export it. The AI reports every change as an amount with a reason.

Resources

Pools such as health, stamina or mana that belong to chosen characters, races or species, and recover or drain with story time.

Progression

Levels and attributes with XP, rewards per level, and a rule for when attributes go up. Choose who progresses: one character, a race, a species or everyone.

Skills

Skills with your own rank names, sub-skills folded under their parent, and a choice of who can learn them. The AI can propose one during a turn.

Narrative State1 waiting for you
New item proposed
A torn logbook page
belongs toThe Keeper’s Logbookfound inMourne Cliff Lighthousefrom the turn“lay a single page torn from a logbook”
Interrupted or failed updates are listed here and can run again.
Review

Big changes wait for you.

A new character with an established name can join Worldbuild on its own. Anonymous people, places and items, and anything that would change the story a lot, come to you as a proposal first.

Regenerating or switching a reply first undoes the state of the reply it replaces.

Atmosphere

Every place can carry its own scene.

Places get framed scene backgrounds and characters get portraits. Both travel inside exported worlds.